Born: Darkholm, Nightsdeep
Heir to the Vinter Noble House
Unknown Aliases: The Reaper
|Nightsdeep Status: Mysteriously Wounded
|Soul of a Killer
|I owe my sister, Celeste, everything
|“Sweetheart, would I lie to you?”
|Obsession over a tragic moment in their life
He has exhibited these abilities:
Assassin’s Strike. When ambushing a target, attack with Burglary. If you succeed, create a boost. If you succeed with style, invoke the boost for free twice.
Hardcore Parkour. +2 to overcome actions with Athletics if you are in a chase across rooftops or a similarly precarious environment.
By My Hand, Set the World in Motion. Through a combination of speed, dexterity, and uncanny timing, you always have a path forward. In a static environment, this means that you are capable of crazy parkour-like movement to get almost anywhere that could be physically accessed. In a more fluid environment you are impossible to pin down or fence in, as you’ll always find the gap.
Child of the Court. Gain a +2 bonus to any attempt to overcome obstacles with Rapport when you’re at an aristocratic function, such as a royal ball.
Favored Enemy. Choose an organisation or ethnic group. You gain +2 on attacks made with Fight against a member of that group. (Women)
Ninja Vanish. Once per scene, you can vanish while in plain sight by spending a fate point, using a smoke pellet or other mysterious technique. This places the Vanished boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an overcome roll with Notice to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that overcome roll.
My words are weapons. Pay 1 fate point. For one scene, you may make attacks using Provoke that are so terrible that they physically hurt.
Blood Tithe. Once per scene, Dagur can make an attack. This attack does damage normally but also heals Dagur that same amount. He bites the target and sucks out their blood.
Frenzy. Once per scene, when taking a moderate or severe consequence, Dagur will enter a Frenzied state. Until this aspect is tapped, Dagur attacks with his bare hands and receives a +2 to brawl. He is also incapable of being frightened, calmed down or otherwise subdued. Lastly, he receives an extra mild consequence.
Dual Ceremonial Daggers
Function: Sharp Dual Daggers
Bloodlust. Once per scene, when you inflict a physical consequence, you gain one additional invocation of that consequence.
Dual Wield. +1 extra stress when you successfully attack.