Dagur Vinter

A Vampire Serial Killer

Description:

Dagur Vinter
Born: Darkholm, Nightsdeep
Heir to the Vinter Noble House
Unknown Aliases: The Reaper

Nightsdeep Status: Mysteriously Wounded
Skills
+4 Burglary
+3 Melee Deception
+2 Rapport Athletics Academics
+1 Notice Provoke Brawl Willpower
Aspects
Fridrbjorn Vampire
Soul of a Killer
I owe my sister, Celeste, everything
Devilish rogue
“Sweetheart, would I lie to you?”

He has exhibited these abilities:
Assassin’s Strike. When ambushing a target, attack with Burglary. If you succeed, create a boost. If you succeed with style, invoke the boost for free twice.
Hardcore Parkour. +2 to overcome actions with Athletics if you are in a chase across rooftops or a similarly precarious environment.
Ladies’ Man/Popular Gal. You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Rapport receive a +2 bonus whenever the target is someone who could be receptive to it (this is not always a simple case of gender and preference).
Child of the Court. Gain a +2 bonus to any attempt to overcome obstacles with Rapport when you’re at an aristocratic function, such as a royal ball.
Favored Enemy. Choose an organisation or ethnic group. You gain +2 on attacks made with Fight against a member of that group. (Women)
Ninja Vanish. Once per scene, you can vanish while in plain sight by spending a fate point, using a smoke pellet or other mysterious technique. This places the Vanished boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an overcome roll with Notice to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that overcome roll.
My words are weapons. Pay 1 fate point. For one scene, you may make attacks using Provoke that are so terrible that they physically hurt.
Blood Tithe. Once per scene, Dagur can make an attack. This attack does damage normally but also heals Dagur that same amount. He bites the target and sucks out their blood.
Frenzy. Once per scene, when taking a moderate or severe consequence, Dagur will enter a Frenzied state. Until this aspect is tapped, Dagur attacks with his bare hands and receives a +2 to brawl. He is also incapable of being frightened, calmed down or otherwise subdued. Lastly, he receives an extra mild consequence.

Equipment:
Dual Ceremonial Daggers
Function: Sharp Dual Daggers
Flaw: Small
Bloodlust. Once per scene, when you inflict a physical consequence, you gain one additional invocation of that consequence.
Dual Wield. +1 extra stress when you successfully attack.

Stress Tracks
Physical 2 Mental 3
Fate Points
1 out of 1
Bio:

Dagur Vinter

Depression Averted miguelp001 mariloloboo